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Re: [Public WebGL] OES_texture_float available

On Dec 15, 2010, at 4:55 PM, Kenneth Russell wrote:

> On Wed, Dec 15, 2010 at 4:44 PM, Chris Marrin <cmarrin@apple.com> wrote:
>> On Dec 13, 2010, at 10:58 PM, Kenneth Russell wrote:
>>> The WebGL OES_texture_float extension is now advertised in WebKit
>>> nightly and Chromium continuous builds where the hardware is capable
>>> of supporting it. The oes-texture-float.html conformance test provides
>>> basic verification that the implementation is working.
>> This is great news! Two questions:
>> 1) Is Gregg or some other content wizard planning a nice demo using this extension?
> Not sure. I've wanted to write a WebGL HDR demo for a really long time
> but have been swamped with other work.
>> 2) Do you have any data on the coverage for this extension on the various HW/Driver combos?
> Sorry, I don't. It worked on the machines I tested it on including a
> ~3 year old MacBook Pro with a GeForce 8600M GT. As we discussed in
> the last working group face-to-face, it has good coverage on the
> desktop and on the most popular mobile handsets supporting OpenGL ES
> 2.0.

That's promising. I look forward to the demos!


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