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Re: [Public WebGL] OES_texture_float available
- To: Chris Marrin <cmarrin@apple.com>
- Subject: Re: [Public WebGL] OES_texture_float available
- From: Kenneth Russell <kbr@google.com>
- Date: Wed, 15 Dec 2010 16:55:56 -0800
- Cc: public_webgl@khronos.org
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On Wed, Dec 15, 2010 at 4:44 PM, Chris Marrin <cmarrin@apple.com> wrote:
>
> On Dec 13, 2010, at 10:58 PM, Kenneth Russell wrote:
>
>> The WebGL OES_texture_float extension is now advertised in WebKit
>> nightly and Chromium continuous builds where the hardware is capable
>> of supporting it. The oes-texture-float.html conformance test provides
>> basic verification that the implementation is working.
>
> This is great news! Two questions:
>
> 1) Is Gregg or some other content wizard planning a nice demo using this extension?
Not sure. I've wanted to write a WebGL HDR demo for a really long time
but have been swamped with other work.
> 2) Do you have any data on the coverage for this extension on the various HW/Driver combos?
Sorry, I don't. It worked on the machines I tested it on including a
~3 year old MacBook Pro with a GeForce 8600M GT. As we discussed in
the last working group face-to-face, it has good coverage on the
desktop and on the most popular mobile handsets supporting OpenGL ES
2.0.
-Ken
> -----
> ~Chris
> cmarrin@apple.com
>
>
>
>
>
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