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Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec
On 14/12/2010 04:08, Chris Marrin wrote:
> In the case of iOS, when you commit a drawing buffer, you're handed another new one. This could be a buffer you had before or one that is totally new and has leftover pixels from another process. And as I've mentioned, in the common case this clear operation can be skipped.
Does the WebGL implementation have no way to tell if the buffer is new?
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