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Re: [Public WebGL] Getting FF4 to use ANGLE

A colleague of mine just encountered the same problem with the aquarium demo on a completely different computer, a Dell desktop rather than a Panasonic notebook, but also having an Intel integrated graphics chip. This time a GMA 3100. I don't know if the problem is with ANGLE or Intel's D3D9 driver for XP but it looks like something that needs to be fixed if WebGL is not to get a bad reputation.

I am attaching a screen shot of the bad rendering.



On 15/11/2010 18:25, Mark Callow wrote:

Funny you should ask that. I have just tried it. It appears the GMA 950's D3D9 driver isn't that great either.

Gregg's aquarium  demo (http://websamples.googlecode.com/hg/aquarium/aquarium.html) runs but looks terrible. Many triangles aren't textured and which are & aren't changes with each frame causing horrible flashing. I'm running Chrome Canary build 9.0.576.0.

When I run it on my NVIDIA-equipped desktop computer, using the continuous build Chrome 9.0.583.0 (66100), without "--use-gl=desktop", the aquarium looks fine so the problem appearsrelated to the Intel graphics driver, but oops, it just froze. Oops. The canary build on my notebook computer just froze too.

Attached is a screen shot showing the incorrect rendering.




Attachment: aquarium-bad.jpg
Description: JPEG image

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