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Re: [Public WebGL] WebKitCSSMatrix and WebGL

On Dec 8, 2010, at 6:13 PM, stephen white wrote:

> On 08/12/2010, at 3:45 AM, Chris Marrin wrote:
>> I've opened a bug for it, if you want to track it: https://bugs.webkit.org/show_bug.cgi?id=50633
> Is there any possibility of popping in a few more mathematically common and intensive functions like intersections? I'm not asking for a complete 3D engine as a library, only for a few functions that are very nearly as common as multiply, dot and cross. :)

What do you mean by intersections? Do you mean things like intersection of a line with a plane or 2 planes. There are many such functions. But they're not Matrix functions. You want to have a complete set of primitives: points, lines, planes, view volumes, etc.

The goal of CSSMatrix is to do the most common compute intensive operations. Matrix multiply and inverse are certainly at the top of that list. What other specific functions om Matrix do you think we need?


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