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Re: [Public WebGL] Quake compatible with recent WebGL implementations

> Maybe that site is out of date. But that brings up the real question of why isn't anyone hosting the game? Are there legal restrictions?

Yes, there are. The media (textures, models, sounds) are copyrighted
and can't be redistributed. If someone hosted the engine with a
user-created level, that would plausibly be OK.


Even the shareware version?