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Re: [Public WebGL] ReadPixels Conformance test

On Thu, Dec 2, 2010 at 18:15, Erik Möller <emoller@opera.com> wrote:
> Hi, I noted that the ReadPixels conformance test uses three texture units.
> We failed because of a bug making us incorrectly report a max of 2 units,
> but I suppose we need to make sure that all conformance tests work with just
> 2 units

Actually we should rather make sure all tests works with 8 units since
it is the minimum mandated by ES 2.0 afaik.


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