[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Public WebGL] ReadPixels Conformance test

Hi, I noted that the ReadPixels conformance test uses three texture units. We failed because of a bug making us incorrectly report a max of 2 units, but I suppose we need to make sure that all conformance tests work with just 2 units. The test in question can be fixed by adding this line

colors.length = Math.min(colors.length, gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS));

right after where the colors are defined and replacing the two "% 3" with "% colors.length"

Erik Möller
Core Developer
Opera Software
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: