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Re: [Public WebGL] Quake compatible with recent WebGL implementations
- To: Chris Marrin <cmarrin@apple.com>
- Subject: Re: [Public WebGL] Quake compatible with recent WebGL implementations
- From: Kenneth Russell <kbr@google.com>
- Date: Wed, 1 Dec 2010 12:09:08 -0800
- Cc: Mark Callow <callow_mark@hicorp.co.jp>, public webgl <public_webgl@khronos.org>
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- Sender: owner-public_webgl@khronos.org
On Wed, Dec 1, 2010 at 11:49 AM, Chris Marrin <cmarrin@apple.com> wrote:
>
> On Nov 24, 2010, at 2:04 PM, Kenneth Russell wrote:
>
>> On Tue, Nov 23, 2010 at 8:32 PM, Mark Callow <callow_mark@hicorp.co.jp> wrote:
>>> Is there a hosted version of WebGL Quake available that works with current
>>> browsers? The one at http://tatari.se:8080/GwtQuake.html gives a page saying
>>> "WebGL Support Required" when tried with FF4b7 and Chrome 9.
>>>
>>> Is the source on Google Code up-to-date with the latest implementations?
>>
>> I've verified it runs in top of tree Chromium (tested on Mac OS X).
>
> Fails on TOT WebKit. Hmmmmm...
I just tested my quake2-gwt-port build (about a week old now) with TOT
WebKit and it works fine on 10.6.
-Ken
> -----
> ~Chris
> cmarrin@apple.com
>
>
>
>
>
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