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Re: [Public WebGL] Section 6.8 forgetting to mention alpha factors?

----- Original Message -----
> Hi Benoit,
> This limitation was introduced to get around the fact that D3D9 only
> allows the program to supply only a single constant color value for
> blending and does not have the equivalent of CONSTANT_ALPHA supplied
> for the color channels. This is not an issue for the value supplied to
> the alpha factor as both CONSTANT_COLOR and CONSTANT_ALPHA produce the
> same result.

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