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Re: [Public WebGL] Re: maximum length of identifiers in WebGL GLSL

On Nov 11, 2010, at 11:36 AM, Mo, Zhenyao wrote:

> Hi all,
> This limit hasn't been specified in the current WebGL spec yet.  Is it
> OK if we put 256 as max limit for now?

The limit should be whatever is the smallest limit on hardware in use today. If that's 64 chars, then I have no problem with that. Doesn't the GLSL spec say something about this?


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