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Re: [Public WebGL] Clarification to bufferData

----- Original Message -----
> I've committed a small clarification to the bufferData variants taking
> ArrayBuffer and ArrayBufferView indicating that they generate an
> INVALID_VALUE error if null is passed for the buffer or view. This
> behavior is strongly desired because it is ill defined what happens
> otherwise. (Does the call become a no-op? Is the buffer object resized
> to zero size?)

FWIW, for us currently we try to convert the arg to a non-null ArrayBuffer or ArrayBufferView, and if that fails then we do the JS standard "ToInt32()" operation to get a size.  For null that'll give us back 0, so we end up treating it as resizing the buffer to 0-size.  Not sure if that's any better or worse; I have no problem with the change.

    - Vlad
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