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Re: [Public WebGL] Chrome WebGL


AFAIK there is no fixed limit on frame-rate. 

So, as you suggested, It's usually fixed by the rate at which you setup your update events and what's getting rendered.

This was true for chrome, webkit nightly and minefield.

- Rachid

On Nov 4, 2010, at 4:31 AM, John Davis <jdavis@pcprogramming.com> wrote:

> Is there a hard coded limit on the frame rate?  Or is it simply a function of the timer frequency in the web page and the underlying GPU?  If there is a hard coded limit, can we pleeze make it something like 60-80fps?  30 fps is quite choppy, and doesn't look much better than 3D in a .Net WPF XBAP.  Granted, we have shaders, but 30 fps still doesn't look good.
> Also, are there mailing lists for the specific integrations of WebGL (ie Chrome, Safari, Firefox)?
> Thanks,
> JD

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