[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] frac or fract?



OK.   Thanks guys...one less mystery in my life!

  -- Steve


On 10/29/2010 10:31 AM, Benoit Jacob wrote:
> We still don't use the ANGLE validator on Linux x86-64 because of build system issues. See:
> https://bugzilla.mozilla.org/show_bug.cgi?id=578877
>
> Benoit
>
> ----- Original Message -----
>   
>> Under Minefield/Linux 64bit with nVidia hardware, GLSL happily accepts
>> "frac(...)" instead of "fract(...)" for returning the fractional part
>> of
>> a number. I guess that's because nVidia's GLSL compiler is really its
>> Cg compiler with a different front-end or something. ("frac(...)" is
>> the correct name for this function in Cg).
>>
>> It's kinda annoying because (having spent far too long programming in
>> Cg) I find it hard to break the habit of typing "frac" - and since I
>> habitually develop under Linux, I keep finding that my code breaks
>> when
>> I run it under Windows.
>>
>> Shouldn't the validator (which I have turned on BTW) have rejected
>> "frac" as an undefined function?
>>
>> Meanwhile I'm resorting to:
>>
>> #define frac fract
>>
>> :-)
>>
>> -- Steve
>>
>> -----------------------------------------------------------
>> You are currently subscribed to public_webgl@khronos.org.
>> To unsubscribe, send an email to majordomo@khronos.org with
>> the following command in the body of your email:
>>     
> -----------------------------------------------------------
> You are currently subscribed to public_webgl@khronos.org.
> To unsubscribe, send an email to majordomo@khronos.org with
> the following command in the body of your email:
>
>   

-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: