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Re: [Public WebGL] implementing renderbufferStorage on desktop GL where 16-bit color buffers are not available




----- Original Message -----
> On Mon, Oct 25, 2010 at 3:26 PM, Gregg Tavares (wrk) < gman@google.com
>
> I'm pretty sure that's that the OpenGL ES 2.0 spec says should happen.
> I'll double check
> 
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> Section 4.4
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> An OpenGL ES implementation may vary its allocation of internal
> component
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> resolution based on any RenderbufferStorage parameter (except target),
> but the
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> allocation and chosen internal format must not be a function of any
> other state and
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> cannot be changed once they are established. The actual resolution in
> bits of each
> 
> 
> component of the allocated image can be queried with
> GetRenderbufferParameteriv


Great, thanks!
Benoit

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> Benoit
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> >
> > I am curious as to how this framebuffer-test.html test can be
> > successful in other implementations? I looked at the WebKit code and
> > it doesn't seem to be doing anything special about it...?
> >
> > [1] My system: NVIDIA card from the Geforce 200 series, NVIDIA
> > proprietary driver, linux x86-64.
> >
> > Cheers,
> > Benoit
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