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Re: [Public WebGL] Webp

I guess I'm asking the browser makers.  Anything that cuts down on the bandwidth bill for texture maps being downloaded to end users is going to be a welcome feature.  If people build MMOG's on this technology, compression of textures is going to be key.

On Mon, Oct 18, 2010 at 9:08 AM, Vladimir Vukicevic <vladimir@mozilla.com> wrote:

----- Original Message -----
> Any plans for Webp support? Would really help with the whole texture
> thing.

What would it help and who are you asking, specifically?  WebGL doesn't dictate what image formats a browser supports; that's up to the individual browsers.

   - Vlad
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