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Re: [Public WebGL] Standard place with advice for end-users.

There is a standard page already.


There is work on making it better.

The current thinking is it will eventually detect your browser and send you to a browser specific page if that browser supports WebGL and your version doesn't. If you browser doesn't support WebGL at all it would display a list of browsers.

In other words, if you're running Safari it would take you to a Safari or Webkit page (Apple's discretion). If you're running Opera it would take you to an Opera page (Opera's discretion), If Firefox to a Mozilla page, if Chrome to a Chrome page. Otherwise it would put up a page telling you to choose one of the above or something like that.

I was hoping to provide an example library on how and when to use it but I'm waiting for the spec to settle on how a page is supposed to detect the difference between "Your browser doesn't support WebGL", "Your browser supports WebGL but your hardware doesn't". "Your browser supports WebGL, your hardware does, but you don't have enough resources". etc.. Once that part of the spec is in and we have an implementation we can write a sample function to do this.

All of the samples at http://webglsample.googlecode.com currently redirect to http://get.webgl.org. I'm in the process of switching the other demos hosted on Khronos to do the same.


On Wed, Oct 13, 2010 at 11:17 AM, Kenneth Russell <kbr@google.com> wrote:
There was some discussion about this a couple of months ago on the
working group mailing list and some work was started but not yet
completed. Gregg Tavares was working on this with the Khronos


On Wed, Oct 13, 2010 at 11:16 AM, Steve Baker <steve@sjbaker.org> wrote:
> Mo, Zhenyao wrote:
>> On Wed, Oct 13, 2010 at 10:17 AM, Steve Baker <steve@sjbaker.org> wrote:
>>> Something that my mother could easily manage!
>>> Something hosted someplace stable enough that we'd have a reasonable
>>> expectation that it would still be there (say) 5 years from now.
>> We could host such page on khronos.
>> The page should also do some analysis like your browser, browser's
>> version, etc, to make the suggestions simpler and hopefully easier for
>> our dear Moms.
> Yep - that's what I had in mind...something like the Flash update site does.
>    http://get.adobe.com/flashplayer/
> Hopefully - after a few years - everyone will have a WebGL-capable
> browser and the need for this will diminish.  But I'm particularly
> thinking ahead to the traffic bump that's likely to happen in
> mid-January when the Mozilla "Game On 2010" contest ends and a bazillion
> people try to play the resulting games...almost all of those people will
> be running older browsers.  It would be bad if WebGL got a reputation
> for being difficult to install from the outset.  Providing the "One True
> Place" to fix that would be a good thing.
>  -- Steve
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