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Re: [Public WebGL] Standard place with advice for end-users.



On Wed, Oct 13, 2010 at 10:17 AM, Steve Baker <steve@sjbaker.org> wrote:
>
> Something that my mother could easily manage!
>
> Something hosted someplace stable enough that we'd have a reasonable
> expectation that it would still be there (say) 5 years from now.

We could host such page on khronos.

The page should also do some analysis like your browser, browser's
version, etc, to make the suggestions simpler and hopefully easier for
our dear Moms.

>
>  -- Steve
>
> Bharathan Rajaram wrote:
>> Hi Steve,
>>
>> While there isn't a standard page, I think that this one comes pretty
>> close:
>> http://learningwebgl.com/blog/?p=11
>> What do you think? Is it a suitable stand in?
>>
>> Yours Sincerely,
>> Bharathan Rajaram
>>
>> On Wed, Oct 13, 2010 at 8:20 AM, Steve Baker <steve@sjbaker.org
>> <mailto:steve@sjbaker.org>> wrote:
>>
>>     When the user is using a browser without WebGL support, I currently
>>     display a page telling them that there is a problem - but I'd like to
>>     tell them how to fix that.
>>
>>     It would be nice if there was a standard URL that we could
>>     redirect them
>>     to.  This page would list the available browsers for each platform and
>>     provide download instructions/links - perhaps also outline minimum
>>     hardware specifications.  Someone would have to undertake to keep it
>>     current.  In the interests of neutrality - this should probably be the
>>     Khronos group.
>>
>>     I'm thinking of something like the provisions made for Shockwave -
>>     where
>>     authors can use a standard icon (a lego brick with an arrow) and
>>     simply
>>     link the user to:
>>
>>      http://sdc.shockwave.com/shockwave/download/download.cgi
>>     <view-source:http://sdc.shockwave.com/shockwave/download/download.cgi>
>>
>>     Obviously in our case, it would have to say something like - "Go
>>     here to
>>     download the latest WebGL-supporting version of Chrome, go here to get
>>     that for Firefox, go there for Safari...etc" - it could maybe also
>>     provide some means to check for hardware and OS compatibility.
>>
>>     The closest thing we have (I guess) is the Wiki page...but that's
>>     hardly
>>     adequate for more naive end-users:
>>
>>       http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation
>>
>>     If we don't do this centrally then each application author would
>>     come up
>>     with something different - these would get outdated - it would rapidly
>>     become a horrible mess.
>>
>>      -- Steve
>>
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