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Re: [Public WebGL] ArrayBuffer, Concatenation and String-Array Conversion, a proposal
- Subject: Re: [Public WebGL] ArrayBuffer, Concatenation and String-Array Conversion, a proposal
- From: Samuel Kleiner <email@example.com>
- Date: Tue, 5 Oct 2010 23:04:40 +0200
- Cc: firstname.lastname@example.org
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I think it will be.
> So JS functions which loop over the string, calling charCodeAt() for each character, give you a reasonable solution. I'm not sure why that would not be a reasonable solution here as well. I'm not sure your example would be commonly used. Assuming we get the ability to read an ArrayBuffer from XHR, the better way to load large vertex data will be to load the binary data directly.
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