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Re: [Public WebGL] Behavior of WebGL canvas when it can't make a backbuffer of the requested size?

Isn't there a deeper problem here?  If the underlying hardware has a
limit on the size of an OpenGL/Direct3D rendering context - and the new
generation of browsers are using the GPU to do compositing, isn't it the
case that the browser window (or at least the canvas) will also be
limited in size?

If so, then wouldn't the idea of rendering at less-than-requested
resolution then resizing in the compositor also be impossible?

Just a thought.

  -- Steve

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