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Re: [Public WebGL] Multiple viewports/contexts

On Sep 7, 2010, at 9:57 AM, Vladimir Vukicevic wrote:

> Multiple viewports in the same context is almost certainly the best option.  Multiple contexts will involve memory/resource usage that's a direct multiple of the number of contexts you have, becuase you can't share any GL resources across different WebGL contexts.

I agree. Not only is there the resource issue, but many OpenGL implementations incur a large cost for switching contexts, so the multiple context approach would probably be slower as well.


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