[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] New Rendering Pipeline ?

----- Original Message -----
> On Wed, Aug 25, 2010 at 04:59, Gregg Tavares (wrk) < gman@google.com >
> wrote:
> NaCl does pass all of the OpenGL ES 2.0 conformance tests or will by
> v1.0
> Interesting.
> Does this mean NaCl cannot run (fully) on top of Direct3D / Angle ??
> If it can, why do we keep limitations on WebGL when NaCl can do
> without them ?

What does NaCl have to do with WebGL, or for that matter, with Direct3D?  It is, AFAIK, currently primarily an API for Chrome OS extensibility, so neither WebGL nor Direct3D apply... (we might be getting a little off topic here...)

    - Vlad
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: