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[Public WebGL] Extensions (was Re: ETC texture compression.)



> If WebGL programs don't run exactly the same everywhere, the web will
> become full of apps that simply fail for ill-explained reasons on random
> machines.  That will reflect badly on the standard.   I think we should
> avoid extensions in at least the first version of WebGL for exactly that
> reason.
I agree.

Regards

    -Mark


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