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Re: [Public WebGL] New Rendering Pipeline ?
To use the OpenGL ES 2.0 name or mark an implementation is supposed
to pass the OpenGL 2.0 ES conformance tests. So NaCl (a.k.a. salt)
ought to be "pure" ES 2.0. If it is not, they need to call it
On Wed, Aug 25, 2010 at 02:13, Kenneth
The differences between WebGL and OpenGL ES 2.0, which were
to allow it to run on top of D3D, are in the WebGL
May be off-topic but I could not find any similar document
for Native Client's OpenGL ES 2.0 ?
I assume both WebGL and NaCl's ES 2.0 could be using the
same backend therefore NaCl's ES 2.0 should have the same
Afaik NaCl documentation currently pretends to be "pure" ES
Any insight on this ? Kenneth ? Gregg ?
That this question arises at all demonstrates that something is
lacking in Khronos's marketing and enforcement of its marks.
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