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Re: [Public WebGL] ETC texture compression.

----- Original Message -----
> On Wed, Aug 25, 2010 at 02:24, Gregg Tavares (wrk) < gman@google.com >
> wrote:
> Sure pages often have to check for a few incompatibilities in browsers
> but those are arguably failures of the browser makers to agree rather
> than by design such as with OpenGL extensions.
> Yeah but by this argument why we do allow and plan for WebGL
> extensions then? By definition they won't be available on all
> implementations either (thus needing special care by its consumers not
> to break on non-supported platforms...).

The extensions that we're looking at are things that are defined as extensions, but generally have very wide (or universal) availability.  So that argument doesn't apply there -- it's very different defining an extension for webgl for something that will be present on 95% (if not 100%) of target hardware, vs. something that is known to not be present on half or more.

    - Vlad
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