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Re: [Public WebGL] New Rendering Pipeline ?
On Wed, Aug 25, 2010 at 02:13, Kenneth Russell <firstname.lastname@example.org>
The differences between WebGL and OpenGL ES 2.0, which were intended
to allow it to run on top of D3D, are in the WebGL specification.
May be off-topic but I could not find any similar document for Native Client's OpenGL ES 2.0 ?
I assume both WebGL and NaCl's ES 2.0 could be using the same backend therefore NaCl's ES 2.0 should have the same limitations ?
Afaik NaCl documentation currently pretends to be "pure" ES 2.0.
Any insight on this ? Kenneth ? Gregg ?