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Re: [Public WebGL] ETC texture compression.

Which is basically why I opposed them some time ago (I still do, but I have no new arguments and merely repeating them is a waste of everyones time)


On Aug 24, 2010, at 11:28 AM, Cedric Vivier wrote:

On Wed, Aug 25, 2010 at 02:24, Gregg Tavares (wrk) <gman@google.com> wrote:
Sure pages often have to check for a few incompatibilities in browsers but those are arguably failures of the browser makers to agree rather than by design such as with OpenGL extensions.

Yeah but by this argument why we do allow and plan for WebGL extensions then? By definition they won't be available on all implementations either (thus needing special care by its consumers not to break on non-supported platforms...).