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Re: [Public WebGL] ETC texture compression.
On Wed, Aug 25, 2010 at 02:24, Gregg Tavares (wrk) <email@example.com>
Sure pages often have to check for a few incompatibilities in browsers but those are arguably failures of the browser makers to agree rather than by design such as with OpenGL extensions.
Yeah but by this argument why we do allow and plan for WebGL extensions then? By definition they won't be available on all implementations either (thus needing special care by its consumers not to break on non-supported platforms...).