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[Public WebGL] New Rendering Pipeline ?

Hi, i was wondering if there is anything special about the webgl
rendering pipeline. or is it still working exactly like the one of
opengl es 2.0 ?

That means:
 Api -> VBO-> Vertex Shader -> Primitive Processiing ->Primitive Assembly
-> Rasterizer -> FragmentShader -> Depth Stencil -> Color Buffer Blend
-> Dither -> Framebuffer

Right? There nothing to read about it on the internet?

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