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[Public WebGL] Demos for Khronos WebGL repository
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- Subject: [Public WebGL] Demos for Khronos WebGL repository
- From: Kenneth Russell <firstname.lastname@example.org>
- Date: Fri, 13 Aug 2010 18:43:40 -0700
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During this week's WebGL working group conference call the fact was
discussed that the current demo repository (
http://www.khronos.org/webgl/wiki/Demo_Repository ) doesn't really
reflect the state of the art of WebGL. Would any of you be willing to
contribute demonstration code showing off what WebGL can do? Ideally
the demos would be small, self-contained and flashy, and good starting
points for learning WebGL. Jacob Seidelin's Worlds of WebGL or Charles
Ying's port of Chocolux are two examples which come to mind.
In order for us to be able to incorporate the code into the Khronos
repository, we'd need the following:
- All of the resources would need to be able to be checked in to the
Khronos tree. No external dependencies. Links to sites containing more
up-to-date code, etc. would be fine.
- All code would need to be BSD licensed.
- All art assets would need appropriate licensing terms (presumably
the Creative Commons "Attribution" license, for parity with the BSD
- The code would need to be fully compliant to the WebGL
specification and not rely on any bugs or lack of input validation in
current WebGL implementations. Ideally it would be well-commented to
also act as a tutorial.
We'll gladly offer commit access to the public WebGL repository to any
contributor, which should ease updates of any contributed code.
This would be a big help in making the coming launch of WebGL 1.0 a
success. Thanks in advance for your help.
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