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Re: [Public WebGL] texImage2D changed...




----- Original Message -----
> ----- Original Message -----
> > I loaded up last night's Minefield-for-Windows 32 bit build
> > (20100809
> > Win
> > 4.0b4pre) - and it crashed on loading my WebGL app
> > (which had been
> > working
> > just fine 30 seconds earlier on a nightly build from a few days
> > ago!)
> >
> > :-(
> >
> > In desperation I tried turning *off* the webgl.shader_validator
> 
> Ah OK, crash in the shader validator, you wouldn't be the only one
> hitting that:
> https://bugzilla.mozilla.org/show_bug.cgi?id=585502

Yep, sorry about that -- I missed that in testing as I was rushing to get a few things checked in.  A fix should be in shortly, and should be fixed in tomorrow's nightly.

    - Vlad
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