[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Why GL 2.x?



If WebGL can be made to work on top of 2.x - then that extends the range
of ancient hardware that it'll work on. If we can make that happen
without compromise to the new standard - then it's a good thing that
people are checking the details.

-- Steve

Mark Callow wrote:
>
> In several discussions on this list recently, it has emerged that
> people are using GL 2.x drivers and documentation. I am curious why
> this is. Is it (a) because it is hard to get the lastest 3.x or 4.x GL
> drivers from the desktop vendors. Or (b) is it because GPUs that can
> support GL 3.x are still relatively rare in the real world. Or (c)
> some other reason?
>
> Regards
>
>     -Mark
>
>
>
>

-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: