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Re: [Public WebGL] Shader validator / demos



A network activity indicator is preferable to "Done". At least then I might wait instead of immediately deciding the page is useless and moving on.

Regards

-Mark





On 2010/08/06 17:45, Vladimir Vukicevic wrote:
...

The same is true for resource loads; the browser could indicate network traffic is happening when there are any outstanding background requests, but to users that just looks like "this page has never finished loading".  Instead, the apps themselves should inform users about what's going on; e.g. gmail's loading screen is a good example.

    - Vlad

----- Original Message -----
  
Thanks Vlad. I did turn on the shader validator via about:config and
it does work. The error message box that pops up when a shader has an
error would be meaningless to 99.8% of users. Maybe a heading like
"This page's WebGL shader has the following errors:" would help.


Regards



-Mark

On 2010/08/06 16:26, Vladimir Vukicevic wrote:

Yup, that is correct. I was planning on turning things on yesterday,
but we had some build infrastructure problems preventing me from doing
so. You should be able to flip the pref as mentioned in my original
mail and things should work.

As far as console is not defined, some of the demos depend on a
non-standard console object always being present; I'll go through and
see about fixing those. You can get a console defined in Fx by opening
up the (work-in-progress) console from the tools menu, though.

- Vlad

----- Original Message -----

The shader validator still is not on by default in the Firefox 4 beta
4 nightly that I installed an hour ago.


The majority of the demos in the public wiki do not run in Firefox.
The ones that originate from Apple all give, among other things, a
"console is not defined" error.




-Mark
    

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