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Re: [Public WebGL] KTX file format



On Aug 6, 2010, at 11:27 AM, Mark Callow wrote:

> Ericsson's intent is that the code be usable for purposes related to Khronos Group APIs which WebGL surely is. I see that the license as currently written would not cover WebGL on D3D. This case is very similar to using the decompressor in a software implementation of OpenGL ES which they definitely intended to be permissible. So I am confident we can get Ericsson to amend the license. Thanks for pointing out the problem.

Unless they amend it to be BSD compatible, I think it's a showstopper for companies like Mozilla.

-----
~Chris
cmarrin@apple.com




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