My contact at Ericsson is on vacation until the end of the month so
there will be a delay in resolving this.
Ericsson's intent is that the code be usable for purposes related to Khronos Group APIs which WebGL surely is. I see that the license as currently written would not cover WebGL on D3D. This case is very similar to using the decompressor in a software implementation of OpenGL ES which they definitely intended to be permissible. So I am confident we can get Ericsson to amend the license. Thanks for pointing out the problem.
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