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Re: [Public WebGL] Shader validation and limitations
Here's one more
It's a 1 line shader, no loops. It draws just 1000 1024x1024 quads. It resets my Windows7 and had it both freeze my Macbook for 10-20 seconds on a couple of runs and also crash my Macbook completely on other runs.
I can lower it to 300 polys and Windows7 will still reset and OSX will still freeze for 5-10 seconds. I didn't try other values since it's no fun to recover.