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Re: [Public WebGL] Shader validation and limitations

On Fri, Jun 18, 2010 at 08:02, Chris Marrin <cmarrin@apple.com> wrote:
> I believe this solves the halting problem issue, (although I suspect Ken disagrees with me). But doesn't necessarily prevent a shader from running for an extremely long time, which I suppose is the same thing in most cases.

It seems Ken and/or others investigated this issue in depth months
ago, is there any document available demonstrating all shader
constructs - besides loops - found to possibly take an extremely long
time to run ?

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