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Re: [Public WebGL] OpenCL in WebGL?
On 17/06/2010, at 12:28 AM, Chris Marrin wrote:
In the meantime, it would be interesting to understand why your
content has the performance it does. Can you sample it? It may be
the interface to Typed Arrays being slow, which can be significantly
improved. Or it may be in some heavily used WebGL API call, which
might be optimizable some. We should make sure we have all the fast
path logic possible in place before resorting to other technologies
to solve performance problems.
Hi Chris,
I have confirmed with Thatcher that we're seeing approximately the
same results via the benchmark, and he is musing about porting to C++
for an A/B test to verify where bottlenecks are coming into the picture.
I am pleased to hear that there is an OpenCL ES on its way, and have
no current issue other than a wish list for more speed, which I'm sure
everyone shares. :)
Steve.
--
steve@adam.com.au
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