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Re: [Public WebGL] Need to start getting serious about shaders




On Wed, Jun 16, 2010 at 12:40 PM, Alok Priyadarshi <alokp@google.com> wrote:


Given that GLSL ES disallows implicit casts, it seems clear that the validator should simply reject them. I don't know of any cases where explicit casts are not allowed.


I agree. We should just reject shaders with implicit casts. I will file a bug against ANGLE GLSL translator. 


I have filed a bug here: http://code.google.com/p/angleproject/issues/detail?id=6