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Re: [Public WebGL] problematic GetParameter pnames
On 10/06/2010 11:26, Mark Callow wrote:
The
first three are equivalent respectively to the following in Open GL
3.1:
MAX_FRAGMENT_UNIFORM_COMPONENTS/4
MAX_VERTEX_UNIFORM_COMPONENTS/4
MAX_VARYING_COMPONENTS/4
When I wrote the above, I did not realize that MAX_VARYING_COMPONENTS
has been deprecated. as of GL 3.2. If you want to be future proof you
should implement MAX_VARYING_VECTORS as
min(MAX_VERTEX_OUTPUT_COMPONENTS, MAX_FRAGMENT_INPUT_COMPONENTS) / 4
Regards
-Mark
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