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Re: [Public WebGL] Need to start getting serious about shaders
We'll (I'll) add some more conformance tests for this.
The current tests to test for that kind of stuff are here.
I'll add a few casting ones asap.
On Mon, Jun 14, 2010 at 8:01 PM, Mark Callow <email@example.com>
On 15/06/2010 03:02, Oliver Hunt wrote:The validator needs to reject all code using implicit casts as they are
> And of course we have to ensure compatible behaviour across all
> implementations across as many systems as possible which means that
> all the implementations will have to ensure as close to identical
> behaviour as possible, regardless of platform.
> eg. with the exception of resource constraints all code that works on
> one combination of device+platform should work on another. So the
> validator will need to either reject all code using implicit casts, or
> correct for the absence of explicit casts.
not supported in GLSL ES.