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[Public WebGL] Re: Typed Array spec nitpicks
On Mon, Apr 12, 2010 at 12:02 PM, Joshua Bell
<josh@lindenlab.com> wrote:
FYI, this "close enough" implementation of the Typed Array draft in ES3 is now live as part of this collection of LLSD[1] implementations:
Specifically, the tip is at:
I implemented this since I was doing binary resource serialization and wanted a decent abstraction; Typed Arrays fit the bill nicely. I admit I went a little overboard, since I'm only actually packing/unpacking float64, int32 and uint32 values.
It implements the May 17th draft with the addition of get/set as aliases for indexers (although there's an ES5 approach that makes indexers work, albeit inefficiently), and it includes the Float/Double -> Float32/Float64 rename that's been discussed.
This is probably not of any utility to folks on this list, but I figured it couldn't hurt to share it. There are also some unit tests buried one folder down.