[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] Purpose of WebGLObjectArray ?
On Fri, Jun 4, 2010 at 08:45, Chris Marrin <cmarrin@apple.com> wrote:
> It's true, this was done before we felt we could use sequence<>. In fact I thought we had decided to get rid of it a while back in favor of sequence<WebGLShader>.
Great.
After reading WebIDL spec I've understood that T[ ] is passed
by-reference and sequence<T> is passed by-value, which sounds possibly
less efficient and farther in principle than the C signature, any
reason to prefer sequence instead of array ?
Also is untyped "sequence" valid (and intended) for all uniform*v and
vertexAttrib*v signatures ?
I guess they should be "sequence<GLfloat>" or sequence<GLint>".
(here also, passing by-value may generate unwanted copies on some bindings ?)
Regards,
-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: