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Re: [Public WebGL] WebGL Extensions
- To: Cedric Vivier <firstname.lastname@example.org>
- Subject: Re: [Public WebGL] WebGL Extensions
- From: Gregg Tavares <email@example.com>
- Date: Tue, 1 Jun 2010 09:31:17 -0700
- Cc: Chris Marrin <firstname.lastname@example.org>, Andor Salga <email@example.com>, public webgl <firstname.lastname@example.org>
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On Sun, May 30, 2010 at 11:13 AM, Cedric Vivier <email@example.com>
Chris, has something been decided in F2F with regards to the strings
On Mon, May 31, 2010 at 01:34, Chris Marrin <firstname.lastname@example.org
> I'm asking because I'm interested in using GL_ARB_occlusion_query.
>> I first thought the Quake 2 demo was using extensions:
>> But then I realized it was probably just listing ones available. Can anyone give me some thoughts on this?
> There will be no extensions available in WebGL in the first release.
returned by getString(GL_EXTENSIONS) and similar calls ?
(iirc this issue was present in the agenda)
Yes it was mentioned and if I remember correctly we decided to remove it from the spec since it would never return anything but the empty string or NULL.
The only way to query extensions is to call getSupportedExtensions()
Currently WebKit returns the list of native GL extensions, which might
be confusing to web developers who might then assume that they could
be used in WebGL as well without a WebGL version of the extension
specification (as it seems was implied by Andor's question wrt
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