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Re: [Public WebGL] WebGL Extensions
Can you guys point me to some resources for writing WebGL extensions? How would someone go about writing one? I need to start working on it since I have a project which will require GL_ARB_occlusion_query. Having the extension done by the time WebGL extensions are supported would be really great.
----- Original Message -----
From: Chris Marrin <firstname.lastname@example.org>
Date: Monday, May 31, 2010 12:54 pm
Subject: Re: [Public WebGL] WebGL Extensions
To: Cedric Vivier <email@example.com>
Cc: Andor Salga <firstname.lastname@example.org>, public webgl <email@example.com>
> On May 30, 2010, at 11:13 AM, Cedric Vivier wrote:
> > On Mon, May 31, 2010 at 01:34, Chris Marrin
> <firstname.lastname@example.org> wrote:
> >> I'm asking because I'm interested in using
> >>> I first thought the Quake 2 demo was using extensions:
> >>> http://playwebgl.com:8080/GwtQuake.html
> >>> But then I realized it was probably just listing ones
> available. Can anyone give me some thoughts on this?
> >> There will be no extensions available in WebGL in the first
> > Chris, has something been decided in F2F with regards to the strings
> > returned by getString(GL_EXTENSIONS) and similar calls ?
> > (iirc this issue was present in the agenda)
> I don't have my notes with me. I have wanted to post them, but
> I've been out sick for the last few days. My recollection is
> that we won't ever return anything in the GL_EXTENSIONS string.
> We may even have removed it, I don't remember. We will return an
> array of strings in getSupportedExtensions() instead.
> > Currently WebKit returns the list of native GL extensions,
> which might
> > be confusing to web developers who might then assume that they could
> > be used in WebGL as well without a WebGL version of the extension
> > specification (as it seems was implied by Andor's question wrt
> > ARB_occlusion_query).
> Yes, that's a bug