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Re: [Public WebGL] Extension mechanism

On May 28, 2010, at 8:51 AM, Dan Lecocq wrote:

> I'm also interested in how extensions work in WebGL.  It's not a huge deal for extensions that only use constants, but I don't know how / if we can get function pointers for others.

The extension mechanism is a way for implementors to extend WebGL functionality in the future. For the first release we have no plans for any extensions. 

If you want to write a library layer above WebGL you can do that and in fact many have, as shown on the Wiki.


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