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Re: [Public WebGL] Extension mechanism

I'm also interested in how extensions work in WebGL.  It's not a huge deal for extensions that only use constants, but I don't know how / if we can get function pointers for others.

- Dan

On Fri, May 28, 2010 at 9:41 AM, Alan Chaney <alan@mechnicality.com> wrote:
Can anyone tell me where to look to find out how to define extensions for WebGL?

I'm thinking that writing a vector math library as an extension might be a subtle place for me to start. If someone knows of such an extension which is O/S maybe they could point me at it.


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