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Re: [Public WebGL] WebGL performance...seems like I have no hardware acceleration?!?

On Thu, May 27, 2010 at 10:18, Steve Baker <steve@sjbaker.org> wrote:
So it looks like we're either not running with hardware acceleration -
or there is some kind of software operation on the raster going on
that's crippling the frame rate.  

Your results are surprising, are you sure Firefox is using hardware acceleration on your setup ?
(you should see a message about failure to create a pbuffer in the _javascript_ console if not)

I'm running the latest daily builds of
FireFox "minefield" - and I've double-checked that I have software
rendering disabled in the 'about:config' system.  I'm running Linux on
one machine, WinXP on another and Windows-7 on a third - and getting
pretty consistent results on all three machines.

There is an ongoing refactoring of the rendering code in Firefox, this might impact you if some of this has been pushed to Minefield daily builds (?)
For instance, on Linux, _trunk_ cannot create a hardware-accelerated WebGL context anymore without applying work-in-progress patch from : https://bugzilla.mozilla.org/show_bug.cgi?id=565833 .

Maybe you should try running WebGL with latest Chromium to check if you get same results or not.