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Re: [Public WebGL] Move flipY and asPremultipliedAlpha parameters out of DOM helpers

On Fri, May 21, 2010 at 00:53, Chris Marrin <cmarrin@apple.com> wrote:
> I feel very old. There was a time that LUMINANCE textures behaved
> differently that RGB in the face of the various texturing modes. Those are
> all gone in a shader based world. So you're right, there is no difference.

Yes, actually this is one of the reasons why LUMINANCE is not even a
valid enum anymore in modern GL (3.2+ iirc, replaced with more generic

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