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Re: [Public WebGL] Adding internalformat param to all texImage2d variants
On 2010/05/14 21:03, Kenneth Russell wrote:
> If we define a new constant then we have to start worrying about
> collisions with OpenGL ES 2.0 constants. Currently WebGL does not add
> any constants to the namespace.
> 0 represents a default value or binding in many other places in the API.
Collisiions are easy to avoid. WebGL can request a block of enums from
the OpenGL ES registry.
I can:t think of anywhere that 0 represents a default enum value. 0 is
always the name of the default object but object names are already
integers so it is a natural choice. In this case I think a SOURCE_FORMAT
enum is a much better choice.
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